NEW! Added Dianna and Gregory!
Hi everyone! This is the place to go for making up your war battle teams. It will have your last used teams listed first, and those units/characters still unused at the bottom of the list.
NOTE: My apologies on the formatting. For whatever reason, no matter what I do I can't get this page to format the way I want it to. It looks crisp and neat on my screen, but doesn't end up that when I publish it. If anyone wants to try tackling this problem for me, I would appreciate it!
ALSO NOTE: In my first draft, I was using POW and DEF as the stat bonus's for war battles. If I miss changing one of these, treat a POW bonus as a WAR bonus added to the skirmish/damage round. Treat a DEF bonus as a FACE bonus, giving a bonus to the Face Off portion of battle.
A normal strategist, like Dexter, can do the following ((NOTE: my list is modified from the one in the book, so be sure to go by this list):
• Inspire a unit to roll with a d10 instead of a d8 during battle, but only when that unit is down to one strike.
• All Ties between the GM and the PCs go to the PC instead of re-rolling during the face-off for the remainder of the battle
• All Ties between the GM and the PCs go to the PC instead of re-rolling during the skirmish for the remainder of the battle
• Switch an “on the defensive” to an “on the offensive”. May not be used if the defending team is facing a critical mistake
• Force the GM to take a -3 penalty during the face-off for the rest of the battle
* May have a unit retreat from battle.
Silverburg Advantages:
• Can order a unit that has not attacked or used an ability (it can still move) to "defend." This unit will take no damage until the next player phase.
• On the next attack, the players roll with a d10 instead of a d8 during the skirmish (if already using a d10 from another ability, this bonus becomes a d12)
• Force the GM to take a -5 penalty during the face-off for the rest of the battle
• The GM may not take advantage of a critical mistake (may be used anytime; this DOES NOT use up a turn, but counts as the use of an ability)
• The GM may not take advantage of a critical success (may be used anytime; this DOES NOT use up a turn, but counts as the use of an ability)
• Switch an “on the defensive” to an “on the offensive" except during a critical mistake (may be used anytime; this DOES NOT use up a turn, but counts as the use of an ability)
• May redeploy, or bring back, a unit that has previously RETREATED (THIS DOES NOT WORK ON UNITS THAT HAVE BEEN DEFEATED IN BATTLE). The unit starts next to Silverburg unit using the ability. The unit heals for one strike of HP it is off the battle field for a FULL turn. (Example. Flik's unit is down to one strike. So on turn 7, Caesar orders Flik to retreat. Caesar can order Flik back to the battle on Turn 8, and he would have 1 strike still. If Caesar waited until turn Turn 9, Flik would have healed 1 strike (to have a total of two strikes). If Caesar waited until Turn 10, then Flik could come out fully healed with all Three strikes back.
1. Type: Infantry Ploys: 12 Total Unit Bonus: +3 WAR, +6 FACE
Abilities:
Teleport True (Can Teleport any unit anywhere on field)
Teleport True (Can Teleport any unit anywhere on field)
Strategist (can use any strategist play above)
Unity Rune (Power of Friends; fully heals all units with a unity rune member)
Lightning Rune (Deals 1 damage to a unit in a two panel range)
Members:
SUN CRYSTAL Infantry RANK: F WAR +2 FACE +2
SCIATH (Kerri) Magic RANK: F
Unity Rune (Power of friends; heals all with a unity rune user to full health)
Lightning Rune (Deals 1 damage to one unit in a two panel range)
Dexter Strategist assistant Archers RANK: C+ +1 WAR, +1 FACE Strategist (can use any strategist play above)
Leknaat Magic RANK: C+ +3 FACE
Teleport True (Allows any unit to teleport anywhere on field)
2. Type: Infantry Ploys: 15 Total Unit Bonus: +3 WAR, +3 FACE
Silverburg Strategist (See above) Bribe
Silverburg Strategist (See above) Bribe
Sudden Wall
Security
Security
Members:
Caesar Infantry RANK: S + 3 WAR, +2 FACE
Silverburg Advantages (See above)
Katherine Magic RANK: D
Bribe (Makes enemies retreat – deals 1 strike)
Reynaldo (Castle architect) Infantry RANK: F
Sudden Wall (Builds a small wall up to three panels, and no unit but flyers can move over it)
Cassie Infantry RANK: D +1 FACE
Security (Unit cannot be target of ANY tactics)
3. Unit Type: Calvary Ploys: 15 Total Unit Bonus: +10 WAR, +3 FACE Evade Melee
Charge
Iron Giant
Damien Calvary RANK: D +2 WAR
Lorelei Infantry RANK: D +5 WAR* (Bonus is due to Iron Giant)
Marcus Calvary RANK: C+ +2 WAR
True Earth
Sasari Magic RANK: B +3 FACE
Grey Infantry RANK: A+ +2 WAR, + 2 FACE
Support (This Unit’s Total Unit Bonus is added
to all allied units adjacent to this unit)
Members:
Flik Calvary RANK: B +1 WAR, +2 FACE Evade (negates an enemy’s “on the offensive” even Criticals)
Viktor Infantry RANK: C +2 WAR, +1 FACE
Charge! (Guarantees on the offensive)
Damien Calvary RANK: D +2 WAR
Melee (double damage to archer/mages)
Iron Giant* (Gives Lorelei a higher war bonus)
4. Type: Cavalry Ploys: 17 Total Unit Bonus: +5 WAR, +2 FACE Charge! Evade
MeleeAssassin
DAISY (Sarah) Cavalry RANK: C +2 WAR
Charge! (Guarantees on the offensive)
Phoebe Infantry RANK: B- +2 FACE
Evade (negates an enemy’s “on the offensive” even Criticals)
Diaz Infantry RANK: D +1 WAR
Assassinate (Try to kill unit leader; if it works, unit cannot move/attack for 3 turns, and is always on defense)
Marcus Calvary RANK: C+ +2 WAR
Melee (double damage to archer/mages)
5. Type: Cavalry Ploys: 14 Total Unit Bonus: +2 WAR, +5 FACE
Nobility Attack!
Nobility Defense!
Heavy Armor Charge!
Evade
Evade
HAROLD (Mike) Cavalry RANK: C
Nobility Defense! (All adjacent Units get a 50% of evading all damage until next round)
Nobility Attack! (Attacks all enemy units in a three panel range, doing 1 strike of damage 50% of the time; Allies are NOT affected)
Humphrey Infantry RANK: C +3 FACE
Heavy Armor (Takes 4 strikes to Defeat)
Jonah Archers RANK: C- +2 FACE
Evade (negates an enemy’s on the offensive, even Criticals)
April Calvary RANK: C- +2 WAR
Charge! (Guarantees on the offensive)
6. Type: Magic Ploys: 18 Total Unit Bonus: +3 WAR, +4 FACE
Unity Rune Power of friends
True Earth
Water Magic
Strategist
KALAS (Jon) Magic RANK: F
Unity Rune Power of Friends? (Can Jon confirm?) (Heals all units with a unity rune member to full)
Unity Rune Power of Friends? (Can Jon confirm?) (Heals all units with a unity rune member to full)
Water Magic: Deals 1 Damage to an enemy; OR stuns an enemy next turn by freezing them
True Earth Shield (Negates first two strikes against chosen unit)
Mitch (inventor) Infantry RANK: B +1 WAR. +1 FACE
Ramza (old drunk) Infantry RANK: C- + 2 WAR
Strategist (can use any strategist play above)
7. Type: Flyer Ploys: 19 Total Unit Bonus: +7 WAR, +4 FACE Unity Rune: Traitor’s Oath
Dive Bomb
Dive Bomb
Charge!
Support (This Unit’s Total Unit Bonus is added to all allied units adjacent to this unit)
Support (This Unit’s Total Unit Bonus is added to all allied units adjacent to this unit)
ROYCE (Phil) Flyer RANK: F
Unity Rune (Traitor’s Oath; deals 1 damage to an enemy, and heals self one strike)
Dive Bomb (When attacking Cavalry, deal 1 extra strike of damage if you unit wins)
VASUKI Flyer RANK: F + 2 WAR, +2 FACE
Wayne (Kobold leader) Infantry RANK: B- +3 WAR
Charge! (Guarantees on the offensive)
Grey Infantry RANK: A+ +2 WAR, + 2 FACE
8. Type: Archers Ploys: 22 Total Unit Bonus: +2 WAR, +2 FACE
Lightning
Bombard
True Water (Heals ALL units 1 strike)
Reuben Magic `RANK: A+ +2 WAR
Lightning (Deals 1 strike of damage)
Chris Calvary RANK: B +2 FACE
True Water (Heals ALL units 1 strike)
Elric Archer RANK: D
Bombard (Hits all enemies in a cross for 50/50 shot of 1 damage)
Elmdor Archer RANK: D
Bombard (Hits all enemies in a cross for 50/50 shot of 1 damage)
9. Type: Infantry Ploys: 13 Total Unit Bonus: +1 WAR, +1 FACE
Unity Rune: Power of Friends
Charm Rune
Bombard
Snoop (+1d10 Skirmish)
Jeane Magic RANK: C+
Charm Rune (One strike of enemy defects, does 1 strike of damage to enemy, heals self 1 strike)
Nathan Infantry RANK: D WAR +1, FACE+ 1
Power of Friends (Heals all units with Unity Rune user)
Xander detective Infantry RANK: D
Snoop (finds a weak spot in enemy, gives a +1d10 in skirmish)
Xavier Archers RANK: C
Bombard (Hits all enemies in a cross for 50/50 shot of 1 damage)10. Type: Infantry Ploys: 10 Total Unit Bonus: +4 WAR, +1 FACE
Heal
Blue Moon Rune
Sabotage
True Fire (Burns friend AND foe in a 2 panel cross area for 2 strikes. range of 2, own unit is immune)
Sierra Infantry RANK: D +2 WAR
Blue Moon Rune (Drains HP of enemy unit to heal self; +/- 1 strike)
Nash Infantry RANK: C + 1 WAR
Sabotage (Disables one of the enemy’s tactics)
Hugo Infantry RANK:
D +1 WAR, +1 FACE
True Fire (Burns
friend AND foe in 2 panel cross area for 2 strikes. Range of 2, own unit is immune)
Leah Magic RANK: D
Heal (heals 1 strike of a unit)
11. Type: Magic Ploys: 25 Total Unit Bonus: +4 WAR, +5 FACE
Silverberg Strategist
Eagle Eye (no spy tactics work)
Circle Rune (Gives a unit a second turn/order)
Lightning
Albert Infantry RANK: S +2 WAR, +3 FACE
Silverburg Strategist (any Silberberg strategy above)
Serena Archer RANK: F
Anna Windamier Magic RANK: D
Lightning (Deals 1 strike of damage to one unit in a two panel range)
Hikusaak Calvary RANK:
A +2 WAR, +2FACE
Circle Rune (Gives a unit a second turn/order) 12. Type: Cavalry Ploys: 15 Total Unit Bonus: +4 WAR, +3 FACE
Super Evade (Evade and +1 Damage)
Horse Master (move 3 spaces)
Charge!
Mukumuku Flying RANK: F + 1 WAR, +1 FACE
Super Evade! (Mukumuku’s unit evades ANY 1 attack,
and deals 1 damage to the unit attacking. Beware the cape!)
Isis Cavalry RANK: C +2
DEF
Horse Master (move 3 panels)
Tina Cavalry RANK: C +2 POW
Horse Master (move 3 panels)
Hauser Infantry RANK: B +2WAR
Charge! (Guarantees
on the offensive)13. Type: Infantry Ploys: 13 Total Unit Bonus: +3 WAR, +2 FACE
True Lightning (2 damage)
Fire Magic
Evade
Sabotage
Geddoe Infantry RANK:
C+ +2 WAR
True Lightning (Deals 2 strikes to one unit in a two panel range)
Ace Infantry RANK: C- + 1 FACE
Sabotage (Disables one of the enemy’s tactics)
Queen Infantry RANK: D +1 FACE
Evade (negates an enemy’s on the offensive, even criticals)
Joker Magic RANK: C- +1 WAR
Fire (deals 1 damage in a cross shape)
14. Type: Flying/Archers Ploys: 13 Total Unit Bonus: +5 WAR, +2 FACE
Snipe!
75% chance of double stats or make unit skip turn
Earth Magic
Water Travel
Clive Archer RANK: C +2 WAR
Snipers (One strike against any unit)
Brian Archer RANK: C- +2 FACE
Knowledge
is Power! (When used on a unit in a 2 panel range, the selected unit
either falls asleep from a long lecture, or doubles all of its Total
Unit Bonus. Can be used on friend of foe, with a 75% chance of getting
the result you want)
Dive Bomb (Deals extra
damage to Infantry/Cavalry)
Thrash Flyer RANK: F +1 WAR
Dragon Breath (Damages units in a
row 1 strike)
Unused Units:
Cyrus (Dwarf Leader) Infantry RANK: C+
Explosion (Damages self and all units in cross)
Viki Magic RANK: D
Teleport (can teleport own unit instead of moving; acts a flyer)
Dale Infantry RANK: F +1 WAR
Dalton Infantry RANK: D Repair Armor (Heals unit one strike)
Reed (Lilly guard) Infantry RANK: F
Bodyguard (no one can die)
Samus (Lilly guard) Infantry RANK: F
Bodyguard (no one can die)
Lilly Infantry RANK: D
Dramatic duel! (Challenges leader to a duel; losing unit is removed)
Gomez (keeper) Infantry RANK: F
Resupply (Heals self 1 strike)
Monty (Kobold trader) Infantry RANK: F
Resupply (Heals self 1 strike)
Joyce (created, inn) Infantry RANK: F
Self Heal (Heals self 1 strike)
Rosalita Barkeeper Infantry RANK: F
Free round! (Stuns self and one enemy unit)
Free round! (Stuns self and one enemy unit)
Amelia (plumber and Bath) Infantry RANK: F
Relax (Lose 2 turns, but become fully healed)
Bernadette narcissist Magic RANK: D +1WAR
Roxie Magic RANK: F
Redecorate! (Stuns own unit and all nearby units)
Zelda Infantry RANK: F
Resupply (Heals self 1 strike)
June Magic RANK: D
Roulette (defeats a unit a random and removes it from play, can be friend or foe, boss or self)
Byron Infantry RANK: D +1WAR
May Flyer RANK: F
Resupply (Heals self 1 strike)
Percy Magic RANK: F
Wind (deals 1 strike of damage)
Gigoro Infantry RANK: F +2 WAR
Water Travel (unit can go over water)
Faye Magic RANK: C+
Charm Rune (1 strike of enemy defects, heals 1 strike)
Adaline Flyers RANK: C-
Steal Supplies (Makes one unit lose turn to resupply)
Gloria Infantry RANK: D +1 WAR, +1 FACE
Bethany Rancher Calvary RANK: F
Resupply (Heals self 1 strike)
Lydia Magic RANK: F
Inspire (This unit uses 1d10's for damage)
Juliet Magic RANK: C +2WAR
Patricia Magic RANK: D +1WAR
Hai Yo Infantry RANK: D
Cook (Heals self to full)
Natasha (vampire) Flyer RANK: D +1 POW
Bradenton Infantry RANK: F
Shortcut (ignore terrain)
Gabi Calvary RANK:
F
Go nuts! (Gabi releases the animals of
her zoo, doing 1 damage to all nearby units, NOT self)
Aila Archers RANK: F +1WAR
Jacques Archers RANK: D +1 WAR
Sniper (One strike against nearby unit)
Erica Magic RANK: D
Inspire (This unit uses 1d10's for damage)
Maximus Flyer RANK:
D +1 WAR, +1 FACE
Bryce (Dom rune)
Magic RANK: B +2WAR
Domination (control enemy unit for one
turn)
Bertha Flyer RANK: F +1WAR
Titanrina (Kraken) Infantry RANK: F +2 WAR
Water Travel (unit can go over water)
Yuporon (Kraken) Infantry RANK: F +2 WAR
Water Travel (unit
can go over water)
Pesmerga Calvary RANK:
D +3 POW
Melee (does double damage to archer/mages)
Janell Archer RANK: B- +2 WAR
Sniper (Deals 1 strike of damage to 1 enemy in a two
panel range)
Fred Calvary RANK: C+ +3 WAR
Charge! (Guarantees on the offensive)
Rico Calvary RANK:
D +1 FACE
Amber: Infantry RANK:
F
Evade
(negates an enemy’s offensive, even Criticals)
Cook (Heals self two strikes)
Gears Calvary RANK: D +2 FACE
Hilda Infantry RANK: D
Explosion (damages self and all near for 1 strike)
Hamasis (Kraken) Infantry RANK: F +2 WAR
Water Travel (unit can go over water)
Lena Suphina Archers RANK: C- +1 WAR, +1FACE
Roy Magic RANK: C+ +2 FACE
Heal (heals 1 strike of a unit)
Massa Infantry RANK: D
Upgrade! (Sharpens weapons of army; use 1d10 instead 1d8 during a skirmish))
Lena Suphina Archers RANK: C- +1 WAR, +1FACE
Roy Magic RANK: C+ +2 FACE
Heal (heals 1 strike of a unit)
Massa Infantry RANK: D
Upgrade! (Sharpens weapons of army; use 1d10 instead 1d8 during a skirmish))
Lyn Reporter Archer RANK: D
Expose (finds a weak spot in enemy, gives a +1d10 in skirmish)
Bazeroth Infantry RANK: F +2 WAR
Water Travel (unit can go over water)
Lucius Confessions Magic RANK: C+ +1WAR
Earth Magic: Damages all adjacent units to him, friend and foe alike.
Dianna Magic RANK: B + 1 FACE
Piety Rune (Can revive a defeated unit)
Gregory Infantry RANK: B+ +3 WAR
Melee (double damage to archer/mages)
MIA:
Pearl Infantry RANK: A WAR +1 FACE +1
Motivational Speech (Guarantees ‘On the offensive” to chosen unit, Gives two strikes if win)