War Battle Stats and Teams



NEW! Added Dianna and Gregory! 




Hi everyone! This is the place to go for making up your war battle teams. It will have your last used teams listed first, and those units/characters still unused at the bottom of the list.

NOTE: My apologies on the formatting. For whatever reason, no matter what I do I can't get this page to format the way I want it to. It looks crisp and neat on my screen, but doesn't end up that when I publish it. If anyone wants to try tackling this problem for me, I would appreciate it!

ALSO NOTE: In my first draft, I was using POW and DEF as the stat bonus's for war battles. If I miss changing one of these, treat a POW bonus as a WAR bonus added to the skirmish/damage round. Treat a DEF bonus as a FACE bonus, giving a bonus to the Face Off portion of battle.



A normal strategist, like Dexter, can do the following ((NOTE: my list is modified from the one in the book, so be sure to go by this list):

• Inspire a unit to roll with a d10 instead of a d8 during battle, but only when that unit is down to one strike.
• All Ties between the GM and the PCs go to the PC instead of re-rolling during the face-off for the remainder of the battle
• All Ties between the GM and the PCs go to the PC instead of re-rolling during the skirmish for the remainder of the battle
• Switch an “on the defensive” to an “on the offensive”. May not be used if the defending team is facing a critical mistake
• Force the GM to take a -3 penalty during the face-off for the rest of the battle
* May have a unit retreat from battle.

Silverburg Advantages:

• Can order a unit that has not attacked or used an ability (it can still move) to "defend." This unit will take no damage until the next player phase.
• On the next attack, the players roll with a d10 instead of a d8 during the skirmish (if already using a d10 from another ability, this bonus becomes a d12)
 • Force the GM to take a -5 penalty during the face-off for the rest of the battle
• The GM may not take advantage of a critical mistake (may be used anytime; this DOES NOT use up a turn, but counts as the use of an ability)
• The GM may not take advantage of a critical success (may be used anytime; this DOES NOT use up a turn, but counts as the use of an ability)

• Switch an “on the defensive” to an “on the offensive" except during a critical mistake (may be used anytime; this DOES NOT use up a turn, but counts as the use of an ability)
• May redeploy, or bring back, a unit that has previously RETREATED (THIS DOES NOT WORK ON UNITS THAT HAVE BEEN DEFEATED IN BATTLE). The unit starts next to Silverburg unit using the ability. The unit heals for one strike of HP it is off the battle field for a FULL turn. (Example. Flik's unit is down to one strike. So on turn 7, Caesar orders Flik to retreat. Caesar can order Flik back to the battle on Turn 8, and he would have 1 strike still. If Caesar waited until turn Turn 9, Flik would have healed 1 strike (to have a total of two strikes). If Caesar waited until Turn 10, then Flik could come out fully healed with all Three strikes back.

Previously Used War Teams:


1. Type:  Infantry            Ploys: 12               Total Unit Bonus: +3 WAR, +6 FACE 
Abilities:
Teleport True (Can Teleport any unit anywhere on field)
Strategist (can use any strategist play above)                                                                                     
Unity Rune (Power of Friends; fully heals all units with a unity rune member)
Lightning Rune (Deals 1 damage to a unit in a two panel range)

Members:
SUN CRYSTAL                    Infantry           RANK: F        WAR +2       FACE +2

SCIATH (Kerri)                      Magic              RANK: F                                                                       
Unity Rune (Power of friends; heals all with a unity rune user to full health)
Lightning Rune (Deals 1 damage to one unit in a two panel range)

Dexter    Strategist assistant   Archers            RANK: C+                 +1 WAR, +1 FACE                         Strategist (can use any strategist play above)    

Leknaat         Magic              RANK: C+                  +3 FACE       

Teleport True (Allows any unit to teleport anywhere on field)


2. Type: Infantry       Ploys: 15          Total Unit Bonus:       +3 WAR, +3 FACE                           
Silverburg Strategist  (See above)                           Bribe                                                                                                                                               
Sudden Wall
Security

Members:
Caesar                         Infantry           RANK: S        + 3 WAR, +2 FACE  
Silverburg Advantages (See above)               

Katherine          Magic                        RANK: D                                                                         
Bribe (Makes enemies retreat – deals 1 strike)
                   
Reynaldo (Castle architect)    Infantry                      RANK: F                                                   
 Sudden Wall (Builds a small wall up to three panels, and no unit but flyers can move over it)

Cassie              Infantry              RANK: D              +1 FACE            
Security   (Unit cannot be target of ANY tactics) 



3. Unit Type: Calvary         Ploys:  15                  Total Unit Bonus: +10 WAR, +3 FACE   Evade                                                                                                                            Melee                                                           
Charge
Iron Giant

Members:
Flik                  Calvary                        RANK: B        +1 WAR, +2 FACE                                           Evade (negates an enemy’s “on the offensive” even Criticals)

Viktor                          Infantry           RANK: C        +2 WAR, +1 FACE   
Charge! (Guarantees on the offensive)

Damien                          Calvary                     RANK: D       +2 WAR                                        
Melee   (double damage to archer/mages)

Lorelei            Infantry           RANK: D       +5 WAR* (Bonus is due to Iron Giant)                            
Iron Giant*  (Gives Lorelei a higher war bonus)                       





4. Type: Cavalry               Ploys:  17            Total Unit Bonus:  +5 WAR, +2 FACE   Charge!                                                                                                                                Evade                                                                                                           
MeleeAssassin


DAISY (Sarah)           Cavalry                        RANK: C                         +2 WAR                                    
Charge! (Guarantees on the offensive)

Phoebe                        Infantry                       RANK: B-                  +2 FACE                                
Evade (negates an enemy’s “on the offensive” even Criticals)

Diaz                 Infantry            RANK: D              +1 WAR   
Assassinate (Try to kill unit leader; if it works, unit cannot move/attack for 3 turns, and is always on defense)

Marcus                                Calvary          RANK: C+            +2 WAR     
Melee (double damage to archer/mages) 




5.  Type: Cavalry         Ploys:  14         Total Unit Bonus: +2 WAR, +5 FACE  
Nobility Attack!
Nobility Defense!
Heavy Armor                                                                                                                                      Charge!                                                                                                                                      
Evade

HAROLD (Mike)       Cavalry                        RANK: C                                                    
Nobility Defense! (All adjacent Units get a 50% of evading all damage until next round)
Nobility Attack! (Attacks all enemy units in a three panel range, doing 1 strike of damage 50% of the time; Allies are NOT affected)

Humphrey       Infantry           RANK: C        +3 FACE    
Heavy Armor (Takes 4 strikes to Defeat)

Jonah                               Archers                   RANK: C-      +2 FACE                                             
Evade (negates an enemy’s on the offensive, even Criticals)

April                Calvary                        RANK: C-                  +2 WAR                                        
Charge! (Guarantees on the offensive)



6.  Type: Magic                  Ploys:  18              Total Unit Bonus:   +3 WAR, +4 FACE                 
Unity Rune  Power of friends


True Earth
Water Magic                                                                                                                    
Strategist

KALAS (Jon)                        Magic              RANK: F                                                                           
Unity Rune Power of Friends? (Can Jon confirm?) (Heals all units with a unity rune member to full)
Water Magic: Deals 1 Damage to an enemy; OR stuns an enemy next turn by freezing them

Sasari               Magic              RANK: B            +3   FACE
True Earth Shield (Negates first two strikes against chosen unit)

Mitch (inventor)          Infantry           RANK: B        +1 WAR. +1 FACE   
                             
Ramza (old drunk)                  Infantry           RANK: C-      + 2 WAR                                      
Strategist (can use any strategist play above)   



7. Type: Flyer                     Ploys:  19                     Total Unit Bonus: +7 WAR, +4 FACE                  Unity Rune: Traitor’s Oath
Dive Bomb
Charge!                                              
Support (This Unit’s Total Unit Bonus is added to all allied units adjacent to this unit)

ROYCE (Phil)                       Flyer                            RANK: F                                                        
Unity Rune (Traitor’s Oath; deals 1 damage to an enemy, and heals self one strike)
Dive Bomb (When attacking Cavalry, deal 1 extra strike of damage if you unit wins)

VASUKI                    Flyer                            RANK: F          + 2 WAR, +2 FACE                                                         
Wayne (Kobold leader)          Infantry           RANK: B-      +3 WAR                                    
Charge! (Guarantees on the offensive)

Grey     Infantry           RANK: A+     +2 WAR, + 2 FACE
Support (This Unit’s Total Unit Bonus is added to all allied units adjacent to this unit)




8. Type: Archers         Ploys: 22          Total Unit Bonus: +2 WAR, +2 FACE
Lightning
Bombard
True Water (Heals ALL units 1 strike)



Reuben             Magic                       `RANK: A+                            +2 WAR
Lightning (Deals 1 strike of damage)  


Chris                Calvary                        RANK: B                   +2 FACE
True Water (Heals ALL units 1 strike)



Elric                   Archer             RANK: D                                                       
Bombard (Hits all enemies in a cross for 50/50 shot of 1 damage)

Elmdor              Archer             RANK: D                                                        
Bombard (Hits all enemies in a cross for 50/50 shot of 1 damage)






9. Type: Infantry        Ploys: 13            Total Unit Bonus: +1 WAR, +1 FACE
Unity Rune: Power of Friends
Charm Rune
Bombard
Snoop (+1d10 Skirmish)

Jeane              Magic              RANK: C+                                               
Charm Rune (One strike of enemy defects, does 1 strike of damage to enemy, heals self 1 strike)

Nathan            Infantry           RANK: D      WAR +1, FACE+ 1
Power of Friends   (Heals all units with Unity Rune user)

Xander                        detective                     Infantry           RANK: D       
Snoop (finds a weak spot in enemy, gives a +1d10 in skirmish)

Xavier          Archers                   RANK: C
Bombard     (Hits all enemies in a cross for 50/50 shot of 1 damage)




10. Type: Infantry            Ploys: 10           Total Unit Bonus: +4 WAR, +1 FACE
Heal
Blue Moon Rune
Sabotage
True Fire (Burns friend AND foe in a 2 panel cross area for 2 strikes. range of 2, own unit is immune)

Sierra              Infantry           RANK: D                +2 WAR
Blue Moon Rune (Drains HP of enemy unit to heal self; +/- 1 strike)

Nash              Infantry                       RANK: C        + 1 WAR     
Sabotage (Disables one of the enemy’s tactics)

Hugo                               Infantry           RANK: D       +1 WAR, +1 FACE
True Fire   (Burns friend AND foe in 2 panel cross area for 2 strikes. Range of 2, own unit is immune)

Leah                                     Magic              RANK: D                                          
Heal (heals 1 strike of a unit)







11. Type: Magic           Ploys: 25             Total Unit Bonus: +4 WAR, +5 FACE
Silverberg Strategist
Eagle Eye (no spy tactics work)
Circle Rune (Gives a unit a second turn/order)
Lightning



Albert              Infantry           RANK: S                    +2  WAR, +3 FACE
Silverburg Strategist (any Silberberg strategy above)

Serena                Archer             RANK: F                                                  
Eagle Eye (cannot be targeted by spy tactics) 

Anna Windamier                     Magic              RANK: D                                                        
Lightning (Deals 1 strike of damage to one unit in a two panel range)

Hikusaak             Calvary            RANK: A       +2 WAR, +2FACE
Circle Rune (Gives a unit a second turn/order)



12. Type: Cavalry           Ploys: 15             Total Unit Bonus: +4 WAR, +3 FACE
Super Evade (Evade and +1 Damage)
Horse Master (move 3 spaces)
Charge!



Mukumuku                            Flying              RANK: F        + 1 WAR, +1 FACE
Super Evade! (Mukumuku’s unit evades ANY 1 attack, and deals 1 damage to the unit attacking. Beware the cape!)

Isis                Cavalry                           RANK: C                     +2 DEF                 
Horse Master (move 3 panels)

Tina               Cavalry                          RANK: C                       +2 POW                      
Horse Master (move 3 panels)

Hauser                         Infantry           RANK: B        +2WAR
Charge! (Guarantees on the offensive)






13. Type: Infantry           Ploys: 13             Total Unit Bonus: +3 WAR, +2 FACE
True Lightning (2 damage)
Fire Magic
Evade
Sabotage

Geddoe            Infantry                       RANK: C+                 +2 WAR      
True Lightning (Deals 2 strikes to one unit in a two panel range)

Ace                  Infantry                       RANK: C-                  + 1 FACE
Sabotage (Disables one of the enemy’s tactics)           

Queen              Infantry                       RANK: D       +1 FACE             
 Evade (negates an enemy’s on the offensive, even criticals)

Joker                            Magic              RANK: C-                  +1 WAR
Fire (deals 1 damage in a cross shape)




14. Type: Flying/Archers           Ploys: 13             Total Unit Bonus: +5 WAR, +2 FACE
Snipe!
75% chance of double stats or make unit skip turn
Earth Magic
Water Travel

Clive                Archer                        RANK: C                      +2 WAR
Snipers (One strike against any unit)   

Brian               Archer                        RANK: C-      +2 FACE         
Knowledge is Power! (When used on a unit in a 2 panel range, the selected unit either falls asleep from a long lecture, or doubles all of its Total Unit Bonus. Can be used on friend of foe, with a 75% chance of getting the result you want)

Milia         Flyers              RANK: C+                           +2 WAR                   
Dive Bomb (Deals extra damage to Infantry/Cavalry)







Thrash              Flyer                RANK: F                    +1 WAR                        
Dragon Breath (Damages units in a row 1 strike)







Unused Units:



Cyrus   (Dwarf Leader)   Infantry      RANK: C+
Explosion        (Damages self and all units in cross)

Viki                             Magic              RANK: D                                                                             
Teleport (can teleport own unit instead of moving; acts a flyer)

Luther             Infantry                       RANK: F                    +1 WAR

Dale                                         Infantry           RANK: F                    +1 WAR

Dalton                          Infantry                      RANK: D                                                                           Repair Armor (Heals unit one strike)

Reed (Lilly guard)      Infantry           RANK: F                                                               
Bodyguard (no one can die)

Samus (Lilly guard)   Infantry           RANK: F                                                                             
Bodyguard (no one can die)

Lilly                              Infantry          RANK: D                                                                       
Dramatic duel! (Challenges leader to a duel; losing unit is removed)   

Gomez (keeper)                      Infantry           RANK: F                                                      
Resupply (Heals self 1 strike)

Monty (Kobold trader)           Infantry           RANK: F                                                    
Resupply (Heals self 1 strike)

Joyce (created, inn)                 Infantry          RANK: F                                                              
Self Heal (Heals self 1 strike)

Rosalita   Barkeeper               Infantry           RANK: F                                
Free round! (Stuns self and one enemy unit)

Amelia (plumber and Bath)    Infantry          RANK: F                                                                     
Relax (Lose 2 turns, but become fully healed)

Bernadette    narcissist          Magic              RANK: D           +1WAR
 
Roxie                   Magic              RANK: F                                            
Redecorate!  (Stuns own unit and all nearby units)

Zelda              Infantry           RANK: F                                           
Resupply (Heals self 1 strike)

June                  Magic              RANK: D           
Roulette (defeats a unit a random and removes it from play, can be friend or foe, boss or self)              

Byron               Infantry           RANK: D                                             +1WAR

May                 Flyer                RANK: F            
Resupply (Heals self 1 strike)         

Percy                 Magic              RANK: F                                      
Wind (deals 1 strike of damage)         
     
Gigoro              Infantry                      RANK: F        +2 WAR                                 
Water Travel (unit can go over water)

Faye                 Magic              RANK: C+                                
Charm Rune (1 strike of enemy defects, heals 1 strike)

Adaline            Flyers              RANK: C-                       
Steal Supplies (Makes one unit lose turn to resupply)

Gloria              Infantry           RANK: D       +1 WAR, +1 FACE

Bethany Rancher                 Calvary            RANK: F                              
Resupply (Heals self 1 strike)

Lydia                Magic              RANK: F                                              
Inspire (This unit uses 1d10's for damage)

Juliet                    Magic                          RANK: C                    +2WAR

Patricia                  Magic                          RANK: D                   +1WAR

Hai Yo                     Infantry                     RANK: D                                                                       
Cook (Heals self to full)    

Natasha (vampire)      Flyer                RANK: D                         +1 POW

Bradenton                   Infantry           RANK: F                                
Shortcut (ignore terrain)

Gabi                            Calvary        RANK: F                 
Go nuts! (Gabi releases the animals of her zoo, doing 1 damage to all nearby units, NOT self)

Aila                 Archers                        RANK:  F       +1WAR

Jacques                                    Archers            RANK: D                   +1 WAR
Sniper   (One strike against nearby unit)

Erica             Magic              RANK: D                               
Inspire (This unit uses 1d10's for damage)

Maximus            Flyer                            RANK: D       +1 WAR, +1 FACE  

Bryce (Dom rune)     Magic                RANK: B          +2WAR
Domination (control enemy unit for one turn)  

Bertha                         Flyer                            RANK: F        +1WAR

Titanrina (Kraken)                   Infantry           RANK: F        +2 WAR                                       
Water Travel (unit can go over water)

Yuporon (Kraken)                  Infantry           RANK: F        +2 WAR                                          
Water Travel (unit can go over water)

Pesmerga         Calvary            RANK: D       +3 POW         
Melee (does double damage to archer/mages)

Janell                   Archer            RANK: B-                  +2 WAR
Sniper (Deals 1 strike of damage to 1 enemy in a two panel range)

Fred                     Calvary            RANK: C+                    +3 WAR        
 Charge! (Guarantees on the offensive)

Rico                     Calvary            RANK: D                      +1 FACE     

Amber:               Infantry           RANK: F                                               
Evade (negates an enemy’s offensive, even Criticals)

Wakai         Infantry           RANK: F                                                                     
Cook (Heals self two strikes) 

Gears           Calvary            RANK: D                   +2 FACE

Hilda        Infantry           RANK: D                        
Explosion   (damages self and all near for 1 strike)

Hamasis (Kraken)                   Infantry           RANK: F        +2 WAR                                      
Water Travel (unit can go over water)

Lena Suphina                          Archers            RANK: C-      +1 WAR, +1FACE

Roy                             Magic              RANK: C+                     +2 FACE                  
Heal (heals 1 strike of a unit)

Massa              Infantry              RANK: D     
Upgrade!  (Sharpens weapons of army; use 1d10 instead 1d8 during a skirmish))

Lyn   Reporter                         Archer             RANK: D                                                      
Expose (finds a weak spot in enemy, gives a +1d10 in skirmish)

Bazeroth              Infantry                RANK: F        +2 WAR             
Water Travel (unit can go over water)

Lucius Confessions                 Magic              RANK: C+                   +1WAR
Earth Magic: Damages all adjacent units to him, friend and foe alike.





Dianna                         Magic              RANK: B        + 1 FACE
Piety Rune (Can revive a defeated unit)       


Gregory                       Infantry                      RANK: B+     +3 WAR  
Melee (double damage to archer/mages)






MIA:


Pearl                            Infantry                       RANK: A       WAR +1        FACE +1           
Motivational Speech            (Guarantees ‘On the offensive” to chosen unit, Gives two strikes if win)