Suikoden has a variety of races: some, like dwarves and elves, are somewhat stereotypical; others, like Ducks and Beavers are not. While they are treated as fourth class citizens in Harmonia, the races in Suikoden add a much desired diversity that adds to any game. The list here serves as a brief introduction to them.
- Kobolds: A race of anthropomorphic dogs, standing generally around the same height as humans. The most populous and accepted of the other races.
- Elves: Elves are often distrustful towards humans, hidden in their forests. Usually hate Dwarves. Rare to see.
- Dwarves: Dwarves are, depending on where you find them, either top-notch miners (but not much else) or the best inventors in the world. The former are friendly, drink-friendly fellows; the later are xenophobic, tricky bastards.
- Wingers: Humanoids with large wings, Wingers are typically loners and not liked by many. Can fly though for short periods of time.
- Nay-Kobolds: A race of anthropomorphic cats, slightly shorter than Humans. Friendly traders from the Island Nations, though a bit annoying at time.
- Ducks: A race of anthropomorphic ducks about human sized, Ducks are friendly fellows who live in the lakes of the Grasslands.
- Lizardman: A race of anthropomorphic large lizards, Lizardmen are tough warriors, blacksmiths, and hunters. Living in caves in the Grasslands, they are hard to befriend but loyal.
- Beavers: A race of anthropomorphic beavers, only but two or three feet tall, Beavers live in the rivers of the south. Expert woodmakers. Beavers.
- Vampires: Cursed by the Blue Monn Rune, Vampires are cursed to live forever and want to desire the flesh of man. Often charming but vicious. Not to be trifled with.
- Beastmen: People who are stuck with a rune. Some runes make people permanently stuck as a Beastman, like a Werewolf. Others have full control of their rune. Others attach tiger heads on themselves. Suikoden can be strange. Evidence: See Beavers.