Sunday, July 8, 2012
Session 31 Recap: The AU Awakens
Sunday, March 4, 2012
Session 15 Recap: Given Away by Grant
Obeying Caesar’s orders to infiltrate Falfax Fort dressed as Harmonian soldiers, much to Daisy’s obvious discomfort, our small group flew to Sanadia province and made our way through the sewers of the fort. There was treasure to claim and rats to fight (one big monster rat got away) in the very strangely designed sewers, until finally we spotted a ladder heading upwards and found ourselves up on the ramparts of the castle. Our intention was to sneak into the large central building and set fire to Camaro’s provisions before they could spot us. But to our surprise, there was a rather important meeting going on in the courtyard at that very moment.
General Gregory, Queen Diana, and a girl with a bow, a female dwarf, and a robot were assembled on one side, and on the other stood Rodin Relos himself, a priest general of Harmonia and Kuarjav’s personal enemy. We were unable to resist hiding in the shadow of the building and eavesdropping on their discussion, and we heard enough to learn that Relos was secretly plotting to aid Camaro’s attack against the Crystal Valley (whether he was really betraying Harmonia or just fooling Camaro for his own reasons is still unknown). It didn’t take long for one of the Camaro sentries to spot our little gang and sound the alarm, at which point most of the Camaro and Harmonian forces retreated in order to protect their respective leaders.
Our disguised party had a few frantic moments of debate as to whether we should still try to carry out our mission or just retreat, but in the end we decided to set everything on fire like we’d planned and then flee. Inside the main building, we found huge piles of supplies which Royce gleefully burned to a crisp while Daisy searched the side rooms to make sure no soldiers would die in the blaze. Harold ran into a man named Percy from Dunan, who was thoroughly lost and confused (he thought he was in Liberty Castle) but delighted to see his old friend Harold. While Daisy found treasures like Old Book Vol. 5, Harold quickly talked Percy into joining us and meeting up back at Liberty Castle.
To everyone’s surprise, the next person we stumbled across was Grant, the last member of our Unity Rune party. He explained that he (somehow) couldn’t find us after our first battle against Harmonia and thought we’d all been killed, so he had stayed with the Camaro Knights to help them conquer Harmonia completely. He refused to listen when we tried to explain what we were doing and even had a duel with Harold, who beat him soundly. Daisy argued with him and tried to convince him to come with us, fully intending to knock him out and carry him home if she had to, but he managed to run away. This was terrible news for us for more than one reason, and the repercussions of letting him get away would be felt far too soon. Grant had deserted the Union Army.
Our escape from the castle was hindered by only a few guards, as most of them had fled when the smoke began to billow, but the most dangerous were the Camaro soldiers Hilda the dwarf and her robot Gears. Harold loudly claimed to be his arrogant, racist brother Henry Windamier and we all joined in, still hoping to make them think that we were Harmonian soldiers, or even acting on Relos’ orders. Insults were exchanged and the Camaro pair mocked Sun Crystal’s construction, so it degenerated into a fight in which Daisy got inordinately pissed at Gears but Sciath and Sun Crystal ultimately got the finishing blows. The victory allowed us to escape while Hilda and Gears retreated, and once outside we teleported directly back to Liberty Castle.
There wasn’t much time to rest, so after a quick trip to the inn for some and the hot springs for others, we reported back to Caesar about the mission. While the supplies were destroyed as we’d planned, there was little chance that Grant wouldn’t reveal to everyone who we really were and blow away our plan to disguise it as a Harmonian attack. This could bring both Relos and the Camaro forces down onto the Union Army in a killing blow we could not yet withstand. Daisy resisted the urge to say “I told you so,” for it was obvious that hard times lay ahead for us now. The rest of that day was spent bolstering our castle’s defenses, with Daisy training recruits, Kuarjav directing the placement of medical supplies and Harold “supervising” from behind his rose teacup.
Unfortunately, our new defenses were put to the test all too soon. Alarms sounded in the middle of the night and we found ninjas attacking in every part of the castle. We saved Bernadette and Caesar and were about to split up to cover more ground when a scream shot out of the war room, where we found our leader Pearl being attacked by none other than Yuber himself, the legendary demon of war. Remembering that his services were currently in the employ of Camaro, our spirits sank even as we charged, for Camaro had made their statement plainly enough: they knew who and where we were, and our sabotage would not go unpunished. It was a very close fight, but thanks to everyone’s efforts and Kuarjav’s expert healing, we managed to best the monster. At which point he drove us all back with a mighty blast, knocked Pearl out with a punch to the gut, and disappeared with her.
Caesar was quick to discuss the consequences with us. Casualties from the midnight ninja raid were minimal; Yuber had made it plain that he only sought Pearl, our leader. Camaro and Harmonia would be forced to resume fighting each other thanks to Camaro’s weakened state, but losing our leader would deal an equally heavy blow to the Union Army. We would still operate democratically, of course, but there had to be someone at the top for the troops to look up to, someone to rally around. “An Army is a collection of armed men obliged to obey one man. Every change in the rules which impairs the principle weakens the army.” – William Tecumseh Sherman. It was unanimously decided to elect Kuarjav as the new temporary leader of the Union Army in Pearl’s absence, both because of his age and experience and because he is the only member of our inner circle who is actually a Harmonian citizen. (As for the rest of us, Harold turned down the job due to his status as a Dunan diplomat, Daisy would have gladly taken the role but felt Kuarjav might be a better fit, Sciath remained silent and we all agreed that Royce would probably get the castle burned down within the hour.)
With that matter settled, Caesar proposed a few different ways to proceed. Since we knew ninjas were now involved, he thought it wise to try and recruit some ninjas of our own from Rokkaku village in Toran (which will be a job for next time). Our mighty Silverberg also decided it was high time to approach the elves again and ask them to join us, so our little group teleported out to the elven village. This time, Harold introduced Kuarjav as the head of the Union Army and asked the elves to lend us their aid. Xavier said that Kuarjav had kind eyes that had seen much, and agreed to join us on one condition: we had to destroy a monster that had been terrorizing the elves for centuries. We agreed to his terms and an elf guided us to the Forest Temple but refused to go inside with us. Next time, we will be searching our first temple to hunt down the boss, and then perhaps it will be time for ninjas.
Recruited: Percy
Investigations: Bernadette, Serena, Dexter, Kuarjav
Wednesday, November 16, 2011
Session 1 Recap: Monsters in the Mines
Recap: Session 1 (11/7/11)
As we launched into our inaugural session of Suikoden, we found all of our characters being hauled off to a Harmonian jail. Most of us had arrive there separately, for a variety of reasons. Daisy (Sarah) and Royce (Phil) were brought in together, Royce’s caged dragon Vasuki in tow. Little Sciath (Kerri) was accompanied by a strange talking contraption called Sun Crystal. Harold’s (Michael’s) only companion was his outrageous accent.
We arrived at the Orbel Mines as prisoners of Harmonia and were presented before an old man to “check in” for our stay. His name was Kuarjav Valas (Jon), and he was a prisoner himself who, as a healer and an old man, was more valuable in an administrative position than laboring in the mines. He possessed two runes on his hands, both water and earth.
The prisoners all gave their names. Daisy freely gave her last name as Saint-Anicet and was quite surprised when no one recognized it. She also revealed to Harold that she is the daughter of Viktor (Suikoden 1-2), which he advised that she keep to herself while in prison for her own safety. Kalas examined each new prisoner and found that most of them possessed at least one rune, some of which he did not recognize (one belonging to Royce, and both of Daisy’s). after meeting each prisoner, he declared them fit (except for Harold, who got half-duty) and sent them to the mines.
The prisoners had a long day of work, during which Daisy picked up Sciath’s slack when the young girl couldn’t keep up. During breakfast the following morning, word came that monsters had appeared in the mines and were killing inmates. Harold convinced the guards to give us back our weapons and send us down into the mines to handle the problem. We were also accompanied by Notable NPCs Nathan and Grant, two 3rd class citizens jailed for unknown crimes, who serve as sort of foremen, dealing with issues between the guards and prisoners. Also of note, though not currently with us, is Commander Miles, the easygoing commander of the prison who seems far too timid to run such an operation and made the decision to send us into the mines. (if this was a Suikoden game, all three of them have portraits).When the party descended into the mines, they found the corpses of other inmates, the occasional box of medicines and other items (Royce acquired a unique Illusion Cape), and roving bands of hellhounds and other beasts. We dispatched them all with minimal wounds until finally we reached the end of the tunnel.
Two strange things were waiting for us at the end of the mine. One was an alarming rip in the air itself, through which monsters were continuously emerging. The other was an enormous glowing rune on the wall, which none of us could identify. Daisy argued for just cutting it up and destroying it, but before she could draw her sword, Royce stepped forward and touched the rune.
We were immediately thrown into a fight with a three-headed monster called Geryon. It was a difficult battle that caused Daisy, at least, grievous bodily harm – but she’s quite accustomed to taking hits. When the fight was won, the rune split into pieces and a portion attached itself to the forehead of every person present. We received a vision of the rune’s past, how it had fled capture by Harmonia and was now seeking “friends”. We don’t yet know where this will lead us, but one thing is sure: our lives, and our fates, are now inextricably bound linked together.