Showing posts with label Windy. Show all posts
Showing posts with label Windy. Show all posts

Sunday, July 8, 2012

Session 31 Recap: The AU Awakens


To keep the mood light before the final battle, our heroes decided to put on one final production. In our interpretation of King Lear, Kuarjav took the title role, the three daughters Goneril, Regan, and Cordelia were played by Royce, Sciath, and Daisy respectively, and the ever lovin’ Harold took on the role of the Narrator. The play was well-received, and we went to the war room in high spirits.

Caesar explained that only Windy and Yuber remained to stand against our army, and they still had control of Aldea, the capitol of Camaro. Our best option was to use our overwhelming force to march straight in, no need for funny stuff. In the army battle that ensued, Daisy got the finishing blow on Grant, Viktor drove Yuber back (he tried to teleport away, but was blocked by Leknaat), and Mukumuku and Daisy teamed up against Windy, with much support from our dozen True Runes and allies.

We drove all of them back into Aldea, but just when the battle seemed won, Windy used her second rune, the Rune of the End, to wipe out scores of our troops all at once, making it impossible to advance further. We regrouped at a safe distance and formed a plan to counter her devastating rune by sending in multiple small parties under Aldea’s defenses to destroy Windy face-to-face.

The Unity Rune heroes made up one team, along with their usual partners and Lydia, who knew Grant personally, and ran right in, dodging magic attacks and fighting past guards. Kuarjav actually succeeded in making one of the guards, Guard Gary, repent and join our forces. Inside the castle, we found lots of treasure and demons to fight for it, and, most importantly, the Golden Hammer inside a shining golden chest. (We gave the hammer to Massa later, of course – I hope he’ll finally get the confidence he needs!)

Near the top of the castle, we found Grant guarding a huge set of double doors. He wielded the King Dragon Sword once used by King Barbarossa of Toran, which is engraved with the Sovereign Rune, making him immune to the effects of all other runes. We tried to reason with him, but when that got us nowhere, Grant challenged Daisy to a duel instead. In her usual style, Daisy disarmed him and pinned him to the ground, sword at his throat. After much debate, we finally convinced him to join us again (and Daisy threatened to hit him until he did). Unfortunately, without the Sovereign Rune in his hand, his Unity Rune piece tried to kill him when he attempted to force it out of its Betrayal phase. Only the rest of us joining our Unity Rune pieces in Friendship saved his life and reconnected the spirits of our rune pieces, at which point group hugs ensued. As a sign of good faith (and to make sure his rune wouldn’t turn on him again), we let Grant keep the King Dragon Sword.

We passed through the now-unguarded doors and spotted Windy standing on a glass skylight on the roof above us, blasting magic in all directions. Yuber told her they had to run, but Windy’s eyes held only a crazed look, and she kept blasting without pause. She didn’t stop until we attacked; Harold’s fancy rose bit attack eventually finished off Yuber, and Daisy sent Windy sprawling back and crashing through the skylight. Yuber followed to try and use Windy’s teleporting, but Leknaat’s team arrived just in time to block her again.

Our allies came pouring in through every door. When Yuber and Windy tries to activate their runes again, all of the True Runes at our command joined forces to seal their magic away, rendering them utterly helpless. Kuarjav, as the leader of the army (and, in many eyes, the AU), officially sentenced the two lifelong criminals to death. We all agreed; without delay, Pesmerga beheaded Yuber, and Daisy plunged her sword into Windy’s heart.

We were left with three True Runes (not counting Windy’s half of the Gate Rune, which returned to Leknaat): the Eightfold Rune, Demon Rune, and Rune of the End. The Eightfold and Demon Runes were originally stolen by Yuber, so Pesmerga offered to return them to where they belonged. McDohl requested that Gremio be allowed to hold onto the King Dragon Sword because the Sovereign Rune it contained was the only thing that could contain McDohl’s cursed Soul Eater rune, allowing him to live near other people again for the first time in many years. We agreed to all of this and, seeing no use for it, we let the Rune of the End go dormant and fly off to find its own way in the world.

In the end, all that was left was to decide what would become of our new country, and what role each of us would have to play in it. Kuarjav offered to make Harold the official envoy to AU from Dunan, as Harold was never officially working with us (since he was employed by Dunan this whole time). Harold told Percy to figure out how much back pay Dunan owed him for fighting in this war. Daisy asked if she would be paid for the last few months, so Kuarjav gave her the Master at Arms position and asked her to travel the AU as a special government agent with a salary, helping people wherever she was needed. Royce was awarded the Defender of the Asgardian Union title, but he was always planning to return to the Dragon’s Den, where at least one big promotion was in his future. And Sciath, of course, with her devastating chain-spell powers, became the AU’s Head Magician.

For the complete account of what became of our heroes after the war, please refer to the Suikoden Endings page! 

http://suikodensix.blogspot.com/p/suikoden-endings.html

As for Grant, our unexpected ally in the end, our army spokesman had this to say: “Grant stood by me when I was crazy, and I stood by him when he was drunk, and now we stand by each other.” – William Tecumseh Sherman. Who knew?

Congratulations, heroes! See you next time!

(unofficial recruits: Guard Gary)